Everything we know about Yu-Gi-Oh! Blazing Vortex Expansion

Blazing Vortex is an upcoming Yu-Gi-Oh! Trading Card expansion, set to be released in February 2021. It will feature 100 new cards, including a new version of Chazz Princeton’s “Armed Dragon” cards from the animated series, Yu-Gi-Oh! GX.

This set will encourage players to combine their cards to summon the new version of Armed Dragon LV10, which can have up to 10,000 ATK. This new monster is a World Premiere theme that forces players to play in new ways, such as taking turns playing their monster effects.

While the TCG has not yet been released, these 80 cards were released in the Official Card Game set in Japan.

What is in the set?

Card Number Name Effect Rarity Category
BLVO – JP001 Armed Dragon Thunder LV10 If this card was Special Summoned by the effect of an “Armed Dragon” monster, it gains these effects based on its own ATK.
● 1+: This card’s name becomes “Armed Dragon LV10”.
● 10+: Possession of this card cannot switch.
● 100+: Cannot be destroyed by battle.
● 1000+: Once per opponent’s turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
● 10000+: Once per turn: You can destroy all other cards on the field.
Ultra Rare,
Ultimate Rare,
Secret Rare,
Prismatic Secret Rare
Effect Monster
BLVO-JP002 Armed Dragon Thunder LV7 This card’s name becomes “Armed Dragon LV7” while on the field or in the GY. You can only use each of the following effects of “Armed Dragon Thunder LV7” once per turn.
● You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower “Armed Dragon” monster from your hand or Deck.
● If this card is sent to the GY to activate a Dragon monster’s effect: You can add 1 “Armed Dragon” card from your Deck to your hand.
Super Rare,
Secret Rare,
Prismatic Secret Rare
Effect Monster
BLVO-JP003 Armed Dragon Thunder LV5 This card’s name becomes “Armed Dragon LV5” while on the field or in the GY. You can only use each of the following effects of “Armed Dragon Thunder LV5” once per turn.
● You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower “Armed Dragon” monster from your hand or Deck.
● If this card is sent to the GY to activate a Dragon monster’s effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
Rare Effect Monster
BLVO-JP004 Armed Dragon Thunder LV3 This card’s name becomes “Armed Dragon LV3” while on the field or in the GY. You can only use each of the following effects of “Armed Dragon Thunder LV3” once per turn.
● You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower “Armed Dragon” monster from your hand or Deck.
● If this card is sent to the GY to activate a Dragon monster’s effect: You can draw 1 card.
Common Effect Monster
BLVO-JP005 Armed Dragon LV10 – White Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish any number of “Armed Dragon” monsters from your field or GY, whose total Levels exactly equal 10; Special Summon this card from your hand, then you can add 1 “White Veil” from your Deck to your hand. You can only use this effect of “Armed Dragon LV10 – White” once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field. Super Rare,
Secret Rare,
Prismatic Secret Rare
Effect Monster
BLVO-JP006 Sprigguns Rocky If this card is Normal or Special Summoned: You can target 1 “Sprigguns” monster or “Vast Desert Gold Golgonda” in your GY, except “Sprigguns Rocky”; add it to your hand. If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material. You can only use each effect of “Sprigguns Rocky” once per turn. Common Effect Monster
BLVO-JP007 Sprigguns Pede You can Tribute this card, then target 1 “Sprigguns” monster in your GY, except “Sprigguns Pede”; Special Summon it. If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material. You can only use each effect of “Sprigguns Pede” once per turn. Common Effect Monster
BLVO-JP008 Sprigguns Bangar If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material. You can banish this card and 1 “Sprigguns” monster from your GY, except “Sprigguns Bangar”; add 1 “Sprigguns” card from your Deck to your hand. You can only use each effect of “Sprigguns Bangar” once per turn. Common Effect Monster
BLVO-JP009 Sprigguns Captain Sargas If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material. During your opponent’s turn (Quick Effect): You can detach 1 material from a monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the preceding effects of “Sprigguns Captain Sargas” once per turn. A “Sprigguns” Xyz Monster that has this card as material gains this effect.
● This card gains 500 ATK.
Rare Effect Monster
BLVO-JP010 Tri-Brigade Kit You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 “Tri-Brigade” card from your Deck to the GY, except “Tri-Brigade Kit”. You can only use each effect of “Tri-Brigade Kit” once per turn. Rare Effect Monster
BLVO-JP011 Security Force Rappa Chiyomaru Monsters your opponent controls in the same column as a “Security Force” monster you control cannot target monsters for attacks, except a monster in their column. (Quick Effect): You can banish 1 “Security Force” card from your hand; return this card to the hand, and if you do, Special Summon 1 “Security Force” monster from your Deck in Defense Position, except “Security Force Rappa Chiyomaru”. You can only use this effect of “Security Force Rappa Chiyomaru” once per turn. Super Rare
Secret Rare
Prismatic Secret Rare
Effect Monster
BLVO-JP012 Security Force Professor Digamma If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change its battle position. You can only use this effect of “Security Force Professor Digamma” once per turn. The battle position of monsters your opponent controls in the same column as a “Security Force” monster you control cannot be changed, except with card effects. Common Effect Monster
BLVO-JP013 Security Force Orifice Your opponent cannot target monsters they control in the same column as a “Security Force” monster you control with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 “Security Force” card from your hand; destroy that monster. You can only use this effect of “Security Force Orifice” once per turn. Common Effect Monster
BLVO-JP014 Security Force Gravitino If this card is Normal or Special Summoned: You can add 1 “Security Force” card from your Deck to your hand, except “Security Force Gravitino”. You can only use this effect of “Security Force Gravitino” once per turn. Monsters your opponent controls in the same column as a “Security Force” monster you control are banished when they leave the field. Rare Effect Monster
BLVO-JP015 Security Force Platina If this card is Normal or Special Summoned: You can target 1 of your banished “Security Force” monsters, except “Security Force Platina”; Special Summon it. You can only use this effect of “Security Force Platina” once per turn. Monsters your opponent controls in the same column as a “Security Force” monster you control lose 600 ATK. Rare Effect Monster
BLVO-JP0016 Windwitch – Blizzard Bell If you control no monsters, or all monsters you control are “Windwitch” monsters, you can Normal Summon this card without Tributing. During your opponent’s Main Phase, if you control a “Windwitch” monster other than “Windwitch – Blizzard Bell” (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of “Windwitch – Blizzard Bell” once per turn. Common Effect Tuner Monster
BLVO-JP017 Windwitch – Freeze Bell If all monsters you control are “Windwitch” monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of “Windwitch – Freeze Bell” once per turn. Once per turn: You can increase this card’s Level by 1. A WIND Synchro Monster that was Summoned using this card as material cannot be destroyed by battle. Common Effect Monster
BLVO-JP018 Fabled Marchosia If this card is in your hand: You can discard up to 2 monsters, including a “Fabled” monster, except “Fabled Marchosia”, and if you do, Special Summon this card, and if you do that, it gains 200 ATK for each monster discarded by this effect. If this card is discarded to the GY: Add 1 “Fabled” Spell/Trap from your Deck to your hand. You can only use each effect of “Fabled Marchosia” once per turn. Rare Effect Monster
BLVO-JP019 The Fabled Afanc If this card is in your GY: You can discard 1 “Fabled” monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of “The Fabled Afanc” once per turn. Common Effect Tuner monster
BLVO-JP020 Parametalfoes Mercaster Pendulum Effect
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalfoes” Spell/Trap directly from your Deck.
Monster Effect
If this card on the field is destroyed by battle or card effect: You can add 1 face-up “Metalfoes” Pendulum Monster from your Extra Deck to your hand, except “Parametalfoes Mercaster”, but you cannot activate cards with that name in your Pendulum Zone for the rest of this turn. You can only use this effect of “Parametalfoes Mercaster” once per turn.
Common Effect Pendulum Monster
BLVO-JP021 Metalfoes Vanisher Pendulum Effect
If a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can add 1 “Metalfoes” card from your GY to your hand, except “Metalfoes Vanisher”. You can only use this effect of “Metalfoes Vanisher” once per turn.
Monster Effect
You can target 2 face-up cards you control, including a “Metalfoes” card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a “Metalfoes” card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each effect of “Metalfoes Vanisher” once per turn.
Rare Effect Pendulum Monster
BLVO-JP022 Constellar Caduceus If you control a “Constellar” monster other than “Constellar Caduceus”: You can Special Summon this card from your hand. During your Main Phase: You can add 1 “Constellar” Spell/Trap from your Deck to your hand. You can only use each of the preceding effects of “Constellar Caduceus” once per turn. A “Constellar” Xyz Monster that has this card as material gains this effect.
● Before damage calculation, if this card battles a LIGHT or DARK monster: You can banish that monster.
Rare Effect Monster
BLVO-JP023 Digital Bug Resistrider Cannot be used as material for an Xyz Summon, except for the Xyz Summon of an Insect monster. When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make the Levels of both this card and that monster become 5 or 7. If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card gains 1000 ATK/DEF.
Common Effect Monster
BLVO-JP024 Maha Vailo of Apramanabha This card gains these effects based on the number of Equip Cards equipped to it.
● 1+: Gains 1000 ATK for each Equip Card equipped to it.
● 2+: Your opponent cannot activate monster effects during the Battle Phase.
● 3+: When your opponent activates a card or effect that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.
● 4+: Your opponent cannot activate card effects during the Battle Phase.
● 5+: Any battle damage this card inflicts to your opponent is doubled.
Common Effect Monster
BLVO-JP025 Ancient Warriors – Rebellious Lu Feng Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you control a monster with the highest ATK among the “Ancient Warriors” monsters on the field (even if it’s tied). You can only Special Summon “Ancient Warriors – Rebellious Lu Feng” once per turn this way. Once per Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied). You cannot activate monster effects the turn you activate this effect, except “Ancient Warriors” monsters. Once per turn, during the End Phase, if your opponent controls a face-up monster with the highest ATK on the field (even if it’s tied): Give control of this card to your opponent. Super Rare,
Secret Rare,
Prismatic Secret Rare
Effect Monster
BLVO-JP026 Oneiroi, the Dream Mirror Emissary If a “Dream Mirror” monster is on the field: You can Special Summon this card from your hand, then you can make its Attribute become DARK. If this card is Special Summoned by the effect of a “Dream Mirror” monster: Apply these effects.
● If “Dream Mirror of Joy” is on the field, you can return 1 Spell/Trap your opponent controls to the hand.
● If “Dream Mirror of Terror” is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck.
You can only use each effect of “Oneiroi, the Dream Mirror Emissary” once per turn.
Rare Effect Monster
BLVO-JP027 Machina Uncruspare If this card is added to your hand, except by drawing it (except during the Damage Step): You can Special Summon it from your hand, also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 “Machina” monster from your Deck to the GY, except “Machina Uncruspare”. You can only use each effect of “Machina Uncruspare” once per turn. Common Effect Monster
BLVO-JP028 Live☆Twin Lil-la Treat If you control a “Ki-sikil” monster, you can Special Summon this card (from your hand). You can only Special Summon “Live☆Twin Lil-la Treat” once per turn this way. When a player takes battle damage from an attack involving an “Evil★Twin” monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of “Live Twin Lil-la Treat” once per turn. Super Rare,
Secret Rare,
Prismatic Secret Rare
Effect Monster
BLVO-JP029 Miradora, Skywing of the Whirlwinds If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; while this monster is face-up on the field, that monster cannot activate its effects. You can only use each effect of “Miradora, Skywing of the Whirlwinds” once per turn, also the activation and effect of these effects cannot be negated. Ultra Rare,
Ultimate Rare,
Secret Rare,
Prismatic Secret Rare
Effect Monster
BLVO-JP030 Fairy Archer Ingunar If this card is Special Summoned by the effect of a Plant monster: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. You can only use this effect of “Fairy Archer Ingunar” once per turn. Cannot attack the turn it is Special Summoned. Common Effect Monster
BLVO-JP031 Fluorescent Vluorescence When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of “Fluorescent Vluorescence” from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn. Common Effect Monster
BLVO-JP032 Daikaminari Gyclops Pendulum Effect
Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.
Monster Effect
If this card, Special Summoned from the Extra Deck, is used for a Synchro Summon, banish it. If this card is Normal Summoned: You can change the battle position of this card. You can only use each of the following effects of “Daikaminari Gyclops” once per turn. If the battle position of this card is changed (except during the Damage Step): You can target 1 face-up Spell/Trap on the field; destroy it. If this card in the Pendulum Zone is destroyed: You can return 1 card in your Pendulum Zone to the hand.
Common Effect Tuner Pendulum Monster
BLVO-JP033 Amanokujaki You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during this card’s owner’s Main Phase (Quick Effect): You can give control of this card to your opponent, then you can change this card’s Attribute to any Attribute until the end of the next turn. Common Effect Tuner Monster
BLVO-JP034 Yellow Gurnard Duonigis If this card is Special Summoned: You can banish cards from the top of your opponent’s Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each banished monster, until the end of this turn. You can only use each effect of “Yellow Gurnard Duonigis” once per turn. Common Effect Monster
BLVO-JP035 Wight Baking This card’s name becomes “Skull Servant” while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, that are “Skull Servant” and/or specifically list the card “Skull Servant” in their text, except “Wight Baking”, then discard 1 card. You can only use this effect of “Wight Baking” once per turn. Normal Rare Effect Monster
BLVO-JP036 Ojama Pink If this card is sent from the hand or field to the GY: You can have each player draw 1 card, then each player discards 1 card, then, if you discarded an “Ojama” card with this effect, you can choose 1 opponent’s unused Monster Zone, and that zone cannot be used until the end of your opponent’s turn. You can only use this effect of “Ojama Pink” once per turn. Normal Rare Effect Monster
BLVO-JP037 Paladin of Armored Dragon You can Ritual Summon this card with “Armored Dragon Ritual”. At the start of the Damage Step, if this card battles a monster Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of “Paladin of Armored Dragon” once per turn. Common Effect Ritual Monster
BLVO-JP038 Splind the Steel Dragon “Fallen of Albaz” + 1 Effect Monster that was Special Summoned this turn
During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card’s column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 “Sprigguns” monster or “Fallen of Albaz” from your Deck. You can only use each effect of “Splind the Steel Dragon” once per turn.
Rare Effect Fusion Monster
BLVO-JP039 Parametalfoes Azothress Pendulum Effect
If a face-up “Metalfoes” card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of “Parametalfoes Azothress” once per turn.
Monster Effect
1 “Metalfoes” monster + 1 Fusion Monster
If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Main Deck, and if you do, destroy the targeted card. You can only use this effect of “Parametalfoes Azothress” once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Super Rare,
Secret Rare,
Prismatic Secret Rare
Effect Fusion Pendulum Monster
BLVO-JP040 El Rey Conquista Eldlich 1 “Eldlich” monster + 1 Level 5 or higher Zombie monster
This card’s name becomes “Eldlich the Golden Lord” while in the Monster Zone. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, also it cannot attack or activate its effects until the end of this turn. You can only use this effect of “El Rey Conquista Eldlich” once per turn.
Ultra Rare,
Ultimate Rare,
Secret Rare,
Prismatic Secret Rare
Effect Fusion Monster
BLVO-JP041 Dual Avatar – Empowered Mi-Gyo “Dual Avatar Feet – Kokoku” + 2 “Dual Avatar” monsters
The first time each “Dual Avatar” Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can return all Spells/Traps your opponent controls to the hand. When a monster effect is activated on your opponent’s field, while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of “Dual Avatar – Empowered Mi-Gyo” once per turn.
Super Rare,
Secret Rare,
Prismatic Secret Rare
Effect Fusion Monster
BLVO-JP042 Oneiros, the Dream Mirror Faeking 2 “Dream Mirror” monsters with different Attributes
While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of “Oneiros, the Dream Mirror Faeking” once per turn. When a monster effect is activated while “Dream Mirror of Terror” is in a Field Zone (Quick Effect): You can negate that effect. If “Dream Mirror of Joy” is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 “Oneiros, the Dream Mirror Erlking” from your Extra Deck in Defense Position.
Ultra Rare,
Ultimate Rare
Secret Rare,
Prismatic Secret Rare
Effect Fusion Monster
BLVO-JP043 Windwitch – Diamond Bell 1 Tuner + 1+ non-Tuner WIND monsters
If this card is Synchro Summoned: You can target 1 “Windwitch” monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of “Windwitch – Diamond Bell” once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. This effect can be used up to twice per turn if this card was Synchro Summoned using only “Windwitch” monsters as material.
Ultra Rare,
Ultimate Rare,
Secret Rare,
Prismatic Secret Rare
Effect Synchro Monster
BLVO-JP044 Fabled Andraith 1 “Fabled” Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can activate this effect; your opponent can discard 1 card to negate this effect, otherwise you draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent’s hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of “Fabled Andraith” once per turn.
Super Rare,
Secret Rare,
Prismatic Secret Rare
Effect Synchro Monster
BLVO-JP045 Dragunity Knight – Gormfaobhar 1 “Dragunity” Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 “Dragunity” Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent’s GY; banish them. You can only use each effect of “Dragunity Knight – Gormfaobhar” once per turn.
Rare Effect Synchro Monster
BLVO-JP046 Sprigguns Ship Exblower 2+ Level 8 monsters
You can choose 1 opponent’s Monster Zone or Spell & Trap Zone; detach any number of materials from this card, and if you do, destroy that many cards your opponent controls that are in the chosen zone and/or in the Monster Zones or Spell & Trap Zones to the top, bottom, or adjacent to the chosen zone. During your opponent’s Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of “Sprigguns Ship Exblower” once per turn.
Ultra Rare,
Ultimate Rare,
Secret Rare,
Prismatic Secret Rare
Effect Xyz Monster
BLVO-JP047 Divine Treebeast High Peryton 2 Level 9 monsters
During your turn, when you activate a card or effect (Quick Effect): You can target 1 card in your GY of the same type (Monster, Spell, or Trap); attach it to this card as material. During your opponent’s turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card of the same type (Monster, Spell, or Trap), and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of “Divine Treebeast High Peryton” once per turn.
Rare Effect Xyz Monster
BLVO-JP048 Security Force Justify 3 Effect Monsters, including a “Security Force” monster
You cannot Summon/Set monsters to a zone this card points to. (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then you can move that monster to your opponent’s Monster Zone this card points to. You can only use this effect of “Security Force Justify” once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters it points to.
Ultra Rare,
Ultimate Rare,
Secret Rare,
Prismatic Secret Rare
Effect Link Monster
BLVO-JP049 Heavymetalfoes Amalgam 2 “Metalfoes” monsters
If this card is sent from the Monster Zone to the GY by card effect: You can activate 1 of these effects.
● Target 1 “Metalfoes” monster you control; equip this card to it as an Equip Spell that gives it 1000 ATK.
● Target 1 “Metalfoes” card you control; destroy it, and if you do, Special Summon this card.
You can only use this effect of “Heavymetalfoes Amalgam” once per turn.
Common Effect Link Monster
BLVO-JP050 Saros Eresh Kurnugias 4+ Effect Monsters
For this card’s Link Summon, you can use up to 1 monster your opponent controls as Link Material. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent controls. This Link Summoned card is unaffected by your opponent’s activated effects that do not target it. Once per turn, when your opponent activates a card or effect that includes an effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
Ultra Rare,
Ultimate Rare,
Secret Rare,
Prismatic Secret Rare,
Holographic Rare
Effect Link Monster
BLVO-JP051 Armed Dragon Flash Special Summon 1 Level 3 “Armed Dragon” monster from your Deck in Defense Position. You can only activate 1 “Armed Dragon Flash” per turn. Rare Quick-Play Spell
BLVO-JP052 Armed Dragon Blitz Target 1 “Armed Dragon” monster you control; add to your hand, or Special Summon, 1 monster with the same name from your Deck or GY, ignoring its Summoning conditions, but the Summoned monster cannot attack directly. You can only activate 1 “Armed Dragon Blitz” per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters. Common Normal Spell
BLVO-JP053 Armed Dragon Lightning If an “Armed Dragon” monster(s) you control would be destroyed by a card effect, you can send this card to the GY instead. You can target 1 “Armed Dragon” monster you control, then activate 1 of these effects;
● It gains ATK equal to its Level x 100.
● Add 1 “Armed Dragon” monster from your GY to your hand with a Level less than or equal to that monster.
You can only use this effect of “Armed Dragon Lightning” once per turn.
Common Continuous Spell
BLVO-JP054 Sprigguns Watch Add 1 “Vast Desert – Gold Golgonda” from your Deck to your hand, or, if “Vast Desert – Gold Golgonda” is in your Field Zone, you can apply the following effect instead.
● Add 1 “Sprigguns” monster from your Deck to your hand, and if you do, send 1 “Sprigguns” monster from your Deck to the GY.
You can only activate 1 “Sprigguns Watch” per turn.
Super Rare,
Secret Rare,
Prismatic Secret Rare
Normal Spell
BLVO-JP055 Vast Desert – Gold Golgonda All “Sprigguns” Xyz Monsters on the field gain 1000 ATK. You can only use each of the following effects of “Vast Desert – Gold Golgonda” once per turn. If you control no “Sprigguns” Xyz Monsters: You can discard 1 “Sprigguns” card; Special Summon 1 “Sprigguns” Xyz Monster from your Extra Deck. If a face-up Xyz Monster(s) you control leaves the field by a card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). Rare Field Spell
BLVO-JP056 Tri-Brigade Rendezvous Target any number of linked Beast, Beast-Warrior, and/or Winged Beast monsters you control; they gain 700 ATK until the end of this turn. If a linked Beast, Beast-Warrior, and/or Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of “Tri-Brigade Rendezvous” once per turn. Common Quick-Play Spell
BLVO-JP057 Security Force Bridgehead When this card is activated: You can add 1 “Security Force” monster from your Deck to your hand. When an opponent’s monster declares an attack on your “Security Force” monster in the same column: You can activate this effect; your monster cannot be destroyed by that battle. You can only use this effect of “Security Force Bridgehead” once per turn. You can only activate 1 “Security Force Bridgehead” per turn. Rare Field Spell
BLVO-JP058 Security Force Showdown Activate 1 of these effects.
● Special Summon 1 “Security Force” monster from your hand in Defense Position.
● Target 1 “Security Force” monster in your GY; add it to your hand.
You can only activate 1 “Security Force Showdown” per turn.
Common Quick-Play Spell
BLVO-JP059 Chime of the Windwitch Target 1 “Windwitch” monster you control; Special Summon 1 “Windwitch” monster with a different name from your Deck in Defense Position. You can only activate 1 “Chime of the Windwitch” per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters. Rare Normal Spell
BLVO-JP060 Stairway to the Fabled World When this card is activated: You can send 1 “Fabled” monster from your Deck to the GY. You can target 1 “Fabled” monster in your GY; discard 2 cards, and if you do, add that target to your hand. You can only use this effect of “Stairway to the Fabled World” once per turn. If your “Fabled” monster attacks an opponent’s monster while you have less cards in your hand than your opponent, it gains ATK equal to the difference between the number of cards in the hands x 200, during damage calculation only. You can only activate 1 “Stairway to the Fabled World” per turn. Common Field Spell
BLVO-JP061 Parametalfoes Fusion Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or among face-up Pendulum Monsters in your Extra Deck as Fusion Material. You can only activate 1 “Parametalfoes Fusion” per turn. Common Normal Spell
BLVO-JP062 Seven Realms of the Golden Land During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by a card effect (except during the Damage Step): You can target 1 Set card in the Spell & Trap Zone; it cannot be activated this turn. You can only use each effect of “Seven Realms of the Golden Land” once per turn. Rare Continuous Spell
BLVO-JP063 Archfiend Staff of Despair Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster’s ATK, until the end of this turn. If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; add this card to your hand. You can only use each effect of “Archfiend Staff of Despair” once per turn. Common Equip Spell
BLVO-JP064 Armored Dragon Ritual This card is used to Ritual Summon “Paladin of Armored Dragon”. You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 “Paladin of Armored Dragon” from your GY. You can only use this effect of “Armored Dragon Ritual” once per turn. Common Ritual Spell
BLVO-JP065 Pot of Disparity Banish 3 or 6 cards from your Extra Deck, face-down; excavate cards from the top of your Deck equal to the number banished, add 1 of them to your hand, also place the rest on the bottom of your Deck in any order. For the rest of this turn after this card resolves, any damage your opponent takes is halved. You cannot draw any cards by card effects the turn you activate this card. You can only activate 1 “Pot of Disparity” per turn. Super Rare,
Secret Rare,
Prismatic Secret Rare
Normal Spell
BLVO-JP066 Recklessly Reaching for Riches When you draw a card(s) for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw a card(s) by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place the revealed card on the bottom of the Deck, and if you do that, draw 1 card. Normal Rare Field Spell
BLVO-JP067 Armed Dragon Thunderbolt Target 1 “Armed Dragon” monster you control; it gains 1000 ATK for each “Armed Dragon” monster in your GY with a different name and an equal or lower Level than that monster, but it cannot inflict battle damage to your opponent this turn. You can banish this card from your GY, then target 1 “Armed Dragon” Spell in your GY; add it to your hand. You can only use 1 “Armed Dragon Thunderbolt” effect per turn, and only once that turn. Common Normal Trap
BLVO-JP068 Sprigguns Call! Target 1 “Sprigguns” monster or “Fallen of Albaz” in your GY; Special Summon it. During either player’s turn, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 “Sprigguns” Xyz Monster you control; attach 1 Fusion Monster that lists “Fallen of Albaz” as material from your Extra Deck to the targeted monster as material. You can only use each effect of “Sprigguns Call!” once per turn. Common Normal Trap
BLVO-JP069 Sprigguns Blast! If you control a “Sprigguns” monster: Choose 1 opponent’s Main Monster Zone, or up to 2 instead if you control a Fusion Monster that lists “Fallen of Albaz” as material; if a face-up monster is in that zone(s), this turn, it cannot attack directly, also negate its effects. If no monster is in that zone(s), it cannot be used this turn. You can only activate 1 “Sprigguns Blast!” per turn. Common Normal Trap
BLVO-JP070 Dogmatika Genesis Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls with the same card type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that opponent’s monster. You can only activate 1 “Dogmatika Genesis” per turn. Common Normal Trap
BLVO-JP071 Security Force Specimen If your opponent controls a monster: Target 1 of your “Security Force” monsters that is banished or in your GY; Special Summon it to your field in the same column as a monster your opponent controls. You can banish this card from your GY, then target 1 “Security Force” monster you control; move that target to another of your Main Monster Zones. You can only use 1 “Security Force Specimen” effect per turn, and only once that turn. Common Normal Trap
BLVO-JP072 Ice Wind’s Refrain Activate 1 of these effects.
● Target 1 “Windwitch” monster in your GY; Special Summon it in Defense Position.
● When your opponent activates a card or effect in response to the activation of your “Windwitch” monster’s effect: Negate that opponent’s effect.
You can only activate 1 “Ice Wind’s Refrain” per turn.
Common Normal Trap
BLVO-JP073 Fabled Regicide Target 1 “Fabled” monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from the GY, and if you do that, destroy that other card on the field. You can only activate 1 “Fabled Regicide” per turn. Common Normal Trap
BLVO-JP074 Ancient Warriors Saga – A Man’s Honor If an “Ancient Warriors” monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of “Ancient Warriors Saga – A Man’s Honor” once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 “Ancient Warriors Dragoon Token” (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an “Ancient Warriors” monster(s) on the field: You can banish this card from your GY; negate the activation. Common Continuous Trap
BLVO-JP075 Virtual World Gate – Xuanwu During the Battle Phase, if you control another “Virtual World Gate” card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 “Virtual World” monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of “Virtual World Gate – Xuanwu” once per turn. You can only activate 1 “Virtual World Gate – Xuanwu” per turn. Common Continuous Trap
BLVO-JP076 Dual Avatar Turning Target 1 “Dual Avatar” monster you control; destroy it, and if you do, Special Summon 1 “Dual Avatar” monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than the destroyed monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Dual Avatar” monster in your GY; add it to your hand. You can only use each effect of “Dual Avatar Turning” once per turn. Common Normal Trap
BLVO-JP077 Dream Mirror Dreamrecalling If a “Dream Mirror” monster you control is Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place face-up in your Field Zone, 1 of your “Dream Mirror of Joy” or “Dream Mirror of Terror” that is banished or in your GY, then you can Special Summon 1 monster from your hand that specifically lists the placed card in its text. Common Continuous Trap
BLVO-JP078 Electro-Magnetic Railgun Tribute 1 Machine monster, then target up to 1 card on the field for every 1000 original ATK the Tributed monster had; destroy them. Common Normal Trap
BLVO-JP079 Angel Statue – Azurune Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in the Monster Zone (Quick Effect): You can send 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone to the GY; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card. Rare Continuous Trap
BLVO-JP080 Stationary One-o’-Clock Linear Cannon During the Battle Phase: Declare a number from 1 to 6; choose 1 Effect Monster your opponent controls that has a Level, and if its Level x the declared number + the number of cards your opponent currently controls equals the number of cards in your GY, send cards from the top of your Deck to the GY up to the declared number, and if you do, shuffle cards your opponent controls into the Deck up to the number of cards sent to the GY. Otherwise, you lose LP equal to the declared number x 500. You can only activate 1 “Stationary One-o’-Clock Linear Cannon” per turn. Normal Rare Normal Trap

Blazing Vortex has an official store release date of February 4, 2021. The Konami Tournament Legal date, however, is February 5, 2021. These boosters will sell for $3.99 and contain 9 cards in each pack.