League of Legends: Wild Rift 1.0a update – Patch notes

Image via Riot Games

League of Legends: Wild Rift 1.0a update has been released officially, and the developers have made some balance changes and other adjustments in the game, and along with this, a lot of bugs have been fixed.

The update has not been pushed out in the app stores; instead, it will automatically get downloaded in the game. The patch notes of the League of Legends: Wild Rift 1.0a update have been released.


League of Legends: Wild Rift 1.0a Patch Notes

Champions

Blitzcrank

Image via Wild Rift

Base Stats

  • The health has been decreased from 690 to 650
  • Health regeneration per level has been reduced from 1.07 to 0.81

(ULT) Static Field

  • Damage has been changed from 250/375/500 to 200/325/450
  • Silence duration has been adjusted and is decreased from 1s to 0.5s.

Vayne

Image via Wild Rift

Base Stats

  • Movement speed of Vayne has been reduced from 330 to 325.

(P) Night Hunter

  • Movement speed bonus has been changed from (30 at Level 1) to (15 at Level 1) / (20 at Level 5) / (30 at Level 9).

(2) Silver Bolts

  • The damage of Silver Bolts has been changed from 50/70/90/110 to 30/50/70/90.

Xin Zhao

Image via Wild Rift

Base Stats

  • Attack Damage has been reduced from 70 to 64.
  • Health per level has been nerfed from 115 to 105.
  • Armor per level has been decreased from 4.3 to 3.9.
  • Magic Resist has been changed from 38 to 30.

(3) Audacious Charge

  • Cast range has been decreased from 6 to 5.5.

(ULT) Crescent Guard

  • Cooldown period has been increased from 80/70/60s to 100/85/70s.

Major Bugfixes

Although a lot of bugs have been fixed, the developers have mentioned only the major ones.

  • Fixed an issue where bots were significantly over performing in Practice Mode.